Nothing in this collection is executable game code. What leaks around a game this size is tooling, string tables, and filenames — the connective tissue that tells you how the thing is organised without showing you the thing.
The C# project is the most interesting item. It appeared on a personal GitHub account belonging to what looks like a contract QA engineer, was live for about nine hours, and was forked eleven times before deletion. It is a build-pipeline utility that references asset paths, and the asset paths are where the information is.
We redact anything that looks like a personal identifier. Usernames in paths are masked. We do not care who leaked it; we care what it says.